Lionel Hawkes

The Magnificent Six and ½: Ghosts and Ghoulies

Whizz and Peewee would like to join the club, but first they must spend an hour in a haunted house.

The Magnificent Six and ½: Peewee's Pianola

The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ensues.

The Magnificent Six and ½: Bob-a-Job

The gang help in the collections for a youth club, by doing odd jobs around the neighborhood and getting into trouble at the same time.

The Magnificent Six and ½: Kontiki Kids

The gang build a raft to ferry them across a canal, with just one problem; getting the raft to the canal.

The Magnificent Six and ½: Peewee Had a Little Ape

Toby tries on a dummy ape skin which is intended for the local jumble sale, and is mistaken for a real ape which has escaped from a travelling circus. Peewee manages to befriend the real ape by giving him a bunch of bananas.

The Magnificent Six and ½: It's Not Cricket

An errant cricket ball causes mayhem as the gang try to recover it.

The Magnificent Six and ½: A Good Deed in Time

When the Gang decide to be helpful, something is bound to go wrong. They borrow a ladder unknowingly from a decorator, who attempts to climb out of the window, not realising that his ladder has gone!

The Magnificent Six and ½: The Astronoughts

Whizz converts an old boiler into a spaceship. However a scrap metal dealer has already bought it and hauls it away by crane with the Gang inside. Naturally enough they believe they are in outer space, and Dumbo takes a space walk.