Ian Ellis

The War Game

Two boys quarrel over a toy pistol in an ever escalating game.

The Day the Earth Caught Fire

British reporters suspect an international cover-up of a global disaster in progress... and they're right. Hysterical panic has engulfed the world after the United States and the Soviet Union simultaneously detonate nuclear devices and have caused the orbit of the Earth to alter, sending it hurtling towards the sun.

The Flood

Eight youngsters are cut off by the East Anglian floods in a farmhouse with no grown-ups to help them. The story tells how they deal with the situation until they are rescued.

The Magnificent Six and ½: Peewee Had a Little Ape

Toby tries on a dummy ape skin which is intended for the local jumble sale, and is mistaken for a real ape which has escaped from a travelling circus. Peewee manages to befriend the real ape by giving him a bunch of bananas.

The End of Arthur's Marriage

In this off-beat musical – a satire that combines fantasy, social observation and songs – a working class man goes to put a deposit on a new house only to find he prefers spending to saving and is happy to spend his money on a few hours of happiness rather than a lifetime's conventionality.

The Magnificent Six and ½: Peewee's Pianola

The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ensues.

The Magnificent Six and ½: Bob-a-Job

The gang help in the collections for a youth club, by doing odd jobs around the neighborhood and getting into trouble at the same time.

The Magnificent Six and ½: Kontiki Kids

The gang build a raft to ferry them across a canal, with just one problem; getting the raft to the canal.

The Magnificent Six and ½: It's Not Cricket

An errant cricket ball causes mayhem as the gang try to recover it.

The Magnificent Six and ½: A Good Deed in Time

When the Gang decide to be helpful, something is bound to go wrong. They borrow a ladder unknowingly from a decorator, who attempts to climb out of the window, not realising that his ladder has gone!

The Magnificent Six and ½: The Astronoughts

Whizz converts an old boiler into a spaceship. However a scrap metal dealer has already bought it and hauls it away by crane with the Gang inside. Naturally enough they believe they are in outer space, and Dumbo takes a space walk.

The Magnificent Six and ½: Ghosts and Ghoulies

Whizz and Peewee would like to join the club, but first they must spend an hour in a haunted house.